A Servant of Yhvh

revelations from YHVH*God.

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The Magic of Sorcery
By Edward M. Bartlett Jr.
Copyright 2018

Sorcery is the Metaphysical energy produced by a Sorcerer or Sorceress. Sorcery comes from the word "source." It is an energy that comes from within a person and projected outwardly. It is also an energy absorbed from nature, humanity, animals, artifacts and from other paranormal entities. It is a fire based system that draws on the other four elements of air, water, earth and spirit.

The average Sorcerer or Sorceress is a fighter, warrior and defender of society. They are extremely brave people of extraordinary inner strength who are not held back by fear or from exploring the boundaries of the forbidden. Over time they developed their gut feelings that tells them when something is wrong or right. The Sorcerer is an empath and an absorber of source energy. If they listen to their internal feelings and their paranormal senses they will do marvelous things.

Sorcery can be used to cloak an individual or an entire army. It can be used to alter the weather and at times cause earthquakes. Sorcerers have the ability to bless or curse. The outcome is according to the measure of karma within a recipient. The Sorcerer or Sorceress has the ability to give energy (reiki) to the weak or injured. They also can project outbreaks of disease amongst an enemy's encampment. Sorcery can create a hero and also a villain. In consciousness there is choice and consequence.

The Sorcerer or Sorceress has the ability to make an alliance with "Scavour Entities" to fight along side their armies in battle. They have the ability to summon through fire "Demons" and other "Lower Entities." In times past a Sorcerer's army in victory would leave a sea of skulls on pikes or pillars of stacked skulls as a horrifying sign to their enemies. But it was also to show respect to the devouring "Scavours" who would consume the ghosts of the defeated enemy.

A Sorcerer can also build an invisible army of "Scavours" and send them forth to feed on the energy of an enemy or to cause them hardship and misery. "Scavours" are like dogs of war which when hungry must be feed. If they are disrespected they will break loose and go their own way. And in some cases they will turn on the Sorcerer to devour their energy and health. The power of authority comes with responsibility and only the serious survive.

An accomplished Sorcerer or Sorceress can with enough sorcery manifest a "Servitor Poltergeist." This shadow figure is a sort of drone that is sent forth to accomplish a mission. And when it is done it returns to the Sorcerer to either be absorbed back or to be sent out again. Some "Servitors" are stationary types who are set up as guardians. They are assigned to an object that is left in the place to be guarded. They continue to exist as long as the Sorcerer or Sorceress is able to furnish them their energy.

A 'Servitor" never turns on its creator but can inherit all of a Sorcerers energy upon death. This is by a ceremonial ritual and is usually done by a villain type who desires to create suffering and chaos after they have been condemned to destruction. The "Autopilot Servitor" continues to feed upon victims of a criteria and lives on until destroyed by a "Scavour' or an opposing Sorcerer or Sorceress.

There are also "Helper Servitors" who are assigned to promoting and the drawing in of followers to a team, group or individual. They continue to exist as long as their assignment flourishes. Once people loose interest in supporting these human benefactors the "Helper" ceases to exist. An example of this is a sports team or music band who become successful because of the "Helper." The many "Fans" or "Groupies" who follow after them give off the energy in the form of happiness and fanaticism. This energy of devotion and blind commitment is strong food for something that is their mirror reflection.

A Sorcerer or Sorceress is an "Energy Vampire" that can walk into the middle of a room and absorb everyone's energy. They can do this with anything growing in the forest of happiness or across an ocean of misery. The "Vamp" even prows in the cemeteries to absorb what is left of fools stuck within its gates. Whoever crosses their path becomes a target whether it be for good or bad. Show honor to the one whose "eye" scouts about seeking someone to devour. Cast thy coins in the direction of the one who can guide you through "Hell's fire" unscathed.